using GameFramework.UI.FairyGUI;

namespace GameLogic.UI.{{ package_name }}
{
    public partial class {{ name }} : AFairyGUIFormLogic
    {
        #region [界面设置]

        /// <summary>
        /// 界面分组设置
        /// </summary>
        protected override IFairyGUIFormGroupSetting FormGroupSetting => GameMainFormGroupSetting.That;

        /// <summary>
        /// 是否是全屏界面
        /// </summary>
        protected override bool IsFullScreen => true;

        /// <summary>
        /// 是否是水平居中
        /// </summary>
        protected override bool IsHorizontalCenter => true;

        /// <summary>
        /// 是否垂直居中
        /// </summary>
        protected override bool IsVerticalCenter => true;

        #endregion

        private void OnInitialize(object userData)
        {
        }

        protected override void OnRecycle()
        {
        }
    }
}